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Or which directions of the ship should have better thrusters. You want a space simulator? Lets talk actual correct flight physics when dog-fighting. It detracts from way more interesting sim aspects. The fact that I have to eyeball my correct velocity to approach a planet just wastes time and energy. Not to mention super cruise only exists to add continuity between interesting places.
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We wouldn't spend 1000 years just eyeballing how to get between targets. The most "plausible" explanation would be a which you're not actually accelerating at all you're simply moving the space you sit in around.Īny actual representation of space travel would have accurate reporting of what kind of velocity curve you should be traveling at to reach your target in the minimum amount of time. So gravity is a shitty answer as to why your acceleration and deceleration are all screwed up in super cruise. If you're traveling at several times the speed of light you're no longer traveling like a normal object. That has nothing to do with the fact the instruments for reaching your target are shitty at best. If you wanted a hard space sim you'd have mostly accurate flight physics which would mean you'd have to plan your flight paths in crazy orbit hopping manors like Kerbal Space Program with thrust steroids. You could argue that you like your space sim to be "hard" but you should find more interesting things for it to be "hard" rather than just traveling from point A to point B. And that computer is doing a terrible job of letting you get to your destination in a timely and quick manner. The "acceleration" and "deceleration" is not governed by a simulation of "physics" it's governed by the simulated "computer on your ship". If you're closer than that to your target (AND your target is near a planet) then you're going to be under the influence of it's gravity no matter which direction you're traveling. Earths gravity IIRC becomes negligible at about 100 Ls.
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Because If you had enough thrust to change direction it would mean you could slow down because in order to change direction you must negate atleast some of your current velocity.ĮDIT: So turning away would be just as effective as staying the course and slowing down.Īdditionally your facing would not influence how much your target was pulling you in. You wouldn't be able to face away from your target to bleed speed. So acceleration, momentum, and gravity shouldn't mean much to begin with.īut if we ignore the cosmic speed limit and pretend we're still traveling like a projectile. Super cruise goes faster than light so you're no longer traveling like a normal "projectile". News, banter, CG & GalNet updates, and a bit of music too Dangerous Links CommunityĬM team playing & discussing the game's news & eventsĮlite Dangerous news & discussion live podcastĬQC Deathmatch on Xbox One with prizes from Pixel BanditsĬM team gather and answer questions from the communityĬM team playing & discussing the game's events Post/comment not appearing? It may have entered our AutoModerator's event horizon.
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